UX Design

Stereoscopic 360 WebXR Viewer

As part of a collaborative research initiative at the Advanced Computing Center for the Arts and Design (ACCAD), I contributed to a project focused on graphics and spatial computing research that explored the use of 360° photography and image-based reconstruction for architectural visualization and room mapping. In partnership with the Translational Data Analytics Institute (TDAI) at The Ohio State University, and with support from Battelle, we developed a pipeline for capturing real-world spaces and transforming them into navigable 3D environments. This work provided a novel, accessible method for understanding and optimizing physical layouts through immersive technology.

We conducted comprehensive scans of multiple rooms at the newly renovated TDAI headquarters on campus, using 360° panoramic photography, photogrammetry, and spatial metadata to create accurate, lightweight 3D models suitable for WebXR deployment. The resulting experiences allowed users—researchers, designers, and administrators—to virtually explore spaces, simulate different furniture and equipment layouts, and test environmental configurations before physically implementing them. My responsibilities included image capture coordination, 3D model generation, web-based implementation, and user interaction design, using tools such as Unity, Blender, and A-Frame to translate the data into usable XR environments.

This project demonstrated how immersive web technologies can support collaborative planning, spatial reasoning, and inclusive decision-making for research and institutional spaces. It merged technical research in graphics with practical, user-centered outcomes, and served as a proof of concept for broader applications in digital twin technology, facilities management, and participatory design. Through this work, I helped push the boundaries of how XR can be used not just to tell stories—but to shape real-world spaces through visualization, interaction, and informed experimentation.

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